Tuesday, April 30, 2024

Nancy Drew: Danger By Design Hints from UHS Not your ordinary walkthrough.

nancy drew danger by design

Be sure to ask him about Hugo Butterly and he will give you that man's phone number. When you finish your conversation with Jean Mi, the game will bring you back to the map automatically. Ling, the lady with whom you are supposed to be staying during this trip. This is actually a very tricky puzzle.

nancy drew danger by design

Books

Nancy will fly to Paris to start her new job working for Minette in her design studio. Upon arrival, however, you’ll hear someone screaming (it says the screams are in anger, although they sound more like someone giving birth). The person will throw a flower pot out through the door and a woman will emerge from the other room soon afterwards. If you have taken the six pictures shown earlier in this walkthrough, you will find Dieter back at his desk.

Malika (the veiled lady on your left as you enter the park):

Step out of the close up and return to Dieter's studio. He is still in the dark room and will not talk to you any further. Click on the red magnifying glass to close up further and a dialog will follow. Click on the red magnifying glass again to get a close up of the top of the work table. Read the instructions sheet on your left.

Minette

You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Put down the glass cover of the stand and the trap bars are triggered. Go forward, right to the plank, cross the plank and forward until daylight. Hazelnut box lock Climb the ladder and forward to the hazelnut marked door. Open it to see the words written there. Windmill - Turn the handle on the right to get the purple petal to be on top.

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Look at the plate on the cross and Nancy will comment that the numbers are moveable. Push in 4154 to uncover several pictures, all of which can be found here in the park. Once you’re successful with the designs, Nancy comments that they’ll be shipped out. Talk to Heather and ask about her aspirations of becoming a fashion designer.

Book Basis

Then type the following on your keyboard, pressing "Enter" after each entry. Well, that is all I can think of in terms of a general guide to the game. Following is a more detailed step-by-step walkthrough.

The Secret Chamber

Now it’s up to you, as Nancy Drew, to work undercover in Paris and unravel this international mystery. Before leaving the underground passage, read the Ichi-Do book and keep in mind the different chi-crys that will tell you which move is about to be used. When you’re satisfied, leave the passage and go over to the dress platform and swipe the dress. Head back to the pinwheel and place the stake in the ground to the left of it. Attach the string and pie tin to it and the noise that it creates will repel the squirrel.

PONT NEUF (the flea market)

The order in which the clocks need to be changed are clock 8, 1, 4, 7, 9, and 6. If you’re successful, a hidden passage is uncovered. Turn around, step forward and go down the second ladder. Turn around and go through the passage.

Click on the card to turn it over to the side with all the eyes on it. Approach the skull and click on its top to remove it. An opening will appear on your right. Go through that opening to arrive in a dark chamber.

Read the different mails and Nancy will note that the purple one is different than the others. Add the ingredients as stated by the recipe. Use an additional 1/2 c of white sugar and 1 tsp of molasses in place of 1/2 c of brown sugar. If correctly done, see the developed picture and it will be automatically hung to dry above the table. Stop the process for no more that 5 seconds. Click the 'start' panel of the plotter right of the desk.

Go to the blue door and try to exit. See a mail inserted under the door. It is one of several threatening mails Minette has received. Tea preparation - Minette wants you to brew her special tea.

Nancy will translate the French words, but the clue actually lies in the French words themselves. The code used in this puzzle is just such a code. As you finish the last order, Nancy will comment and we will be back with Jean Mi. He will show us the uncropped picture which shows the stone disks (or "dials") before the paint had been splashed on them. Note the little arrows in these "dials" pointing at Roman numbers IX, V, and III.

After you’ve caught all the cockroaches, walk over to the door and attempt to open it. Minette will slam it shut and won’t let Nancy out until after she’s left. After they’re done talking, leave the office and use the phone to call Lynn, but you’ll have to dial the phone card before dialing Lynn’s number. As you walk over to Marchand, you’ll find Dieter sitting on a bench nearby.

Click on it to hear Nancy's comment. This game begins a little differently than the thirteen Nancy Drew games before it. We still don't get to see Nancy, but we do get a glimpse of her room. The opening leaves us facing her desk. Feel free to refer to the "Dossier" (the brown book standing in the upper-left portion of the desk), which lists all the Nancy Drew games before this one. Click on any case you like to see its synopsis.

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